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<h1>The Fightorder Wiki</h1> | |||
<p>The community knowledge base for the <strong>Spring RTS</strong> and <strong>Recoil</strong> engines and the games built on them — commands, units, mechanics, maps, and modding.</p> | |||
<div class="fo-cta"><span class="fo-btn fo-btn--p"><span class="fo-ic fo-ic--rocket"></span>[[Getting Started]]</span><span class="fo-btn fo-btn--s"><span class="fo-ic fo-ic--list"></span>[[Special:AllPages|Browse all pages]]</span></div> | |||
<div class="fo-stat"><div><b>{{NUMBEROFARTICLES}}</b><span>Articles</span></div><div><b>{{NUMBEROFEDITS}}</b><span>Edits</span></div><div><b>{{NUMBEROFACTIVEUSERS}}</b><span>Editors</span></div></div> | |||
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<div class="fo-sec"> | |||
<div class="fo-sec-h"><span class="fo-ic fo-ic--compass"></span>Explore</div> | |||
<hr class="fo-rule"> | |||
<div class="fo-grid"> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--swords"></span></div><div class="fo-card-h">[[Commands]]</div><p class="fo-card-p">Fight, Guard, Patrol, Repair, Reclaim — every order and its hotkey.</p><div class="fo-tags"><span class="fo-tag">Fight</span><span class="fo-tag">Guard</span><span class="fo-tag">D-gun</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--box"></span></div><div class="fo-card-h">[[Units]]</div><p class="fo-card-p">Commanders, constructors, and combat units across every faction.</p><div class="fo-tags"><span class="fo-tag">Com</span><span class="fo-tag">Eco</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--map"></span></div><div class="fo-card-h">[[Maps]]</div><p class="fo-card-p">Terrain, metal spots, and start positions for competitive play.</p><div class="fo-tags"><span class="fo-tag">1v1</span><span class="fo-tag">FFA</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--gamepad-2"></span></div><div class="fo-card-h">[[Games]]</div><p class="fo-card-p">Zero-K, Beyond All Reason, and other engine derivatives.</p><div class="fo-tags"><span class="fo-tag">Zero-K</span><span class="fo-tag">BAR</span></div></div> | |||
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<div class="fo-sec-h"><span class="fo-ic fo-ic--cpu"></span>Engines</div> | |||
<hr class="fo-rule"> | |||
<div class="fo-grid"> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--cpu"></span></div><div class="fo-card-h">[[Recoil Engine]]</div><p class="fo-card-p">The actively-developed fork powering Beyond All Reason and modern titles.</p><div class="fo-tags"><span class="fo-tag">Active</span><span class="fo-tag">Lua</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--git-branch"></span></div><div class="fo-card-h">[[Spring RTS]]</div><p class="fo-card-p">The original engine and the heritage the wiki is preserving.</p><div class="fo-tags"><span class="fo-tag">Legacy</span><span class="fo-tag">Archive</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--terminal"></span></div><div class="fo-card-h">[[Lua API]]</div><p class="fo-card-p">Synced, unsynced, and gadget/widget entry points for modders.</p><div class="fo-tags"><span class="fo-tag">Synced</span><span class="fo-tag">Gadgets</span></div></div> | |||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--wrench"></span></div><div class="fo-card-h">[[Modding]]</div><p class="fo-card-p">Building games on the engine — content, balance, and packaging.</p><div class="fo-tags"><span class="fo-tag">Games</span><span class="fo-tag">Widgets</span></div></div> | |||
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</div> | |||
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<div class="fo-panel"> | |||
<div class="fo-panel-h"><span class="fo-ic fo-ic--star"></span>Featured articles</div> | |||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--swords"></span></div><div><h4>[[Fight|The Fight command]]</h4><p>Move-and-engage: how attack-move differs from raw move, and when to queue it.</p></div></div> | |||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--zap"></span></div><div><h4>[[Commander|D-gun & commander play]]</h4><p>Timing the disintegrator, avoiding com-drops, and reclaim micro.</p></div></div> | |||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--factory"></span></div><div><h4>[[Economy|Economy fundamentals]]</h4><p>Metal vs energy, overdrive, and expanding without stalling.</p></div></div> | |||
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<div class="fo-panel"> | |||
<div class="fo-panel-h"><span class="fo-ic fo-ic--history"></span>Recent changes</div> | |||
<div class="fo-upd"><span class="fo-upd-t">wiki</span><div>Every edit shows up here as the wiki grows. This section is currently a static seed.</div></div> | |||
<div class="fo-upd"><span class="fo-upd-t">seed</span><div>[[Fight]] — write the flagship command article</div></div> | |||
<div class="fo-upd"><span class="fo-upd-t">seed</span><div>[[Recoil Engine]] — port the engine overview from Spring</div></div> | |||
<div class="fo-upd"><span class="fo-upd-t">seed</span><div>[[Lua API]] — Spring.GiveOrder and friends</div></div> | |||
<span class="fo-more">[[Special:RecentChanges|→ See all recent changes]]</span> | |||
</div> | |||
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</div> | |||
__NOTOC__ __NOEDITSECTION__ | |||
Revision as of 11:12, 21 July 2026
The Fightorder Wiki
The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.
913Articles
31,173Edits
0Editors
Explore
Engines
Featured articles
The Fight command
Move-and-engage: how attack-move differs from raw move, and when to queue it.
D-gun & commander play
Timing the disintegrator, avoiding com-drops, and reclaim micro.
Economy fundamentals
Metal vs energy, overdrive, and expanding without stalling.
Recent changes
wiki
Every edit shows up here as the wiki grows. This section is currently a static seed.
seed
Fight — write the flagship command article
seed
Recoil Engine — port the engine overview from Spring
seed
Lua API — Spring.GiveOrder and friends