Spring RTS
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Spring RTS
The original Spring engine knowledge base — 437 articles on strategy, games, maps, modding, Lua, AI, and engine internals, imported and preserved from the Spring wiki. Every section below is built live from the wiki's categories.
Getting Started
- Chili:Example 3
- Chili:Example Hello World
- Chili:Tutorial
- Tutorial:BasicMapMaking(Maelstrom)
- Tutorial:CompleteMapMaking(Wannes)
- Tutorial:CreateMaps(Fnordia et al)
- Tutorial:HeightMapWithPOVRay(RogerN)
- Tutorial:MapDesignHelp(IceXuick)
- Tutorial:MapDevWithBlueprint(Forb)
- Tutorial:MapMaking(Runecrafter)
- Tutorial:MapMakingGuide(aGorm)
- Tutorial:MapWithPOVRay(Tinnut)
Strategy & Gameplay
- A Good Offense is the Best Defense
- Advanced Strategy Discussion
- Aggressive Vs. Passive Strategy
- Air Domination
- Artillery Creep
- Buildqueuewars
- Chokepoint
- Classic Pincer
- Commander bombing
- Commander kidnapping
- Dedicated Spamming
- Defensive Lines
- Delaying Inevitable Defeat: Development Time
- Expansion
- Gameplay Strategy For The Mod Developer
- How to be good at 1v1
- Map Control
- Mass destruction weapon
- Multiplayer Strategy
- Nuke strike
- Planned Delaying
- Porcing
- Raiding
- Resources
- SOP
- SmuG Works
- Spamming
- Squad Tactics
- Strategy and Tactics
- Strategy:Absolute Annihilation
- Swarming
- Teching
- The Secret Front
- Theory On Strategy
- Transports and setting up supply Lines
Games & Mods
Maps
- Mapdev:Howto skybox
- Mapdev:Main
- Mapdev:SMD
- Mapdev:SMF format
- Mapdev:SMT format
- Mapdev:Tutorial Finalizing
- Mapdev:Tutorial Intermediate
- Mapdev:Tutorial Simple
- Mapdev:WikiGuide
- Mapdev:detail
- Mapdev:diffuse
- Mapdev:features
- Mapdev:grass
- Mapdev:height
- Mapdev:howto height blender
- Mapdev:lightemission
- Mapdev:mapinfo.lua
- Mapdev:metal
- Mapdev:minimap
- Mapdev:normal
- Mapdev:parallax
- Mapdev:performance
- Mapdev:set.lua
- Mapdev:skybox
- Mapdev:skyreflectmod
- Mapdev:specular
- Mapdev:splatdetail
- Mapdev:splatdetailnormals
- Mapdev:terraintype
- Mapdev:water
Content Development
- CollectionOfStuff
- EngineChangelogForContentDevs
- EngineSource for GameDevs
- Gamedev:Archives
- Gamedev:Buildpics
- Gamedev:CollisionVolumes
- Gamedev:DebugDrawModes
- Gamedev:FeatureDefs
- Gamedev:Glossary
- Gamedev:Main
- Gamedev:MouseCursors
- Gamedev:PublicRepos
- Gamedev:Sidepics
- Gamedev:SpringABC
- Gamedev:Structure
- Gamedev:UnitDefs
- Gamedev:UnitsOfMeasurement
- Gamedev:WeaponDefs
- Gamedev:WeaponMainDir
- General Resources
- Rapid Tags
- Ren'Py
- Shield Interception Tag Use
- SpringTutorialGame
- Springignore.txt
- TestingYourGame
- The Complete Guide To Making A Spring Game
- ToolBox
- Validmaps.lua
- VirtualFileSystem
Lua Scripting
- Animation-LuaCallins
- Animation-LuaCallouts
- GetTextHeight
- LUA ComonPitfalls
- Lua Beginners FAQ
- Lua BitOps
- Lua CMDs
- Lua ConstCOB
- Lua ConstEngine
- Lua ConstGL
- Lua ConstGame
- Lua ConstPlatform
- Lua FBO and RBO
- Lua FeatureDefs
- Lua Fonts
- Lua GLSL Api
- Lua Libraries
- Lua Lobby
- Lua MathExtra
- Lua MoveCtrl
- Lua OpenGL Api
- Lua PathFinder
- Lua Performance
- Lua SaveLoad
- Lua Scream
- Lua Socket
- Lua SyncedCtrl
- Lua SyncedRead
- Lua System
- Lua UnitDefs
- Lua UnitRendering
- Lua UnsyncedCtrl
- Lua UnsyncedRead
- Lua VFS
- Lua WeaponDefs
- Lua Widgets
- Lua camState
- Lua sync to unsync
- Lua-LuaCOB
- Lua:Callins
- Lua:Environments
- Lua:Libarylinks
- Lua:Main
- Lua:Tutorial GettingStarted
- Lua:WidgetDirectory
- LuaTutorials::InterCommunications
- SetMoveTypeDataExample
- WidgetDatabaseFAQ
AI
Engine & Core Dev