Lua FBO and RBO: Difference between revisions
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===Userdata FBO=== | ===Userdata FBO=== | ||
<font color=#55ee99>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ]] }</font> | <font color=#55ee99>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ]] }</font> | ||
<font color=#55ee99> | |||
write-only methods are: | write-only methods are: | ||
'''fbo.depth''' = attachment | '''fbo.depth''' = attachment | ||
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'''fbo.drawbuffers''' = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..} | '''fbo.drawbuffers''' = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..} | ||
'''fbo.readbuffer''' = GL_COLOR_ATTACHMENT0_EXT | '''fbo.readbuffer''' = GL_COLOR_ATTACHMENT0_EXT | ||
</font> | |||
==RBO== | ==RBO== | ||
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===Userdata RBO=== | ===Userdata RBO=== | ||
<font color=#55ee99> | |||
read-only methods are: | read-only methods are: | ||
'''rbo.target''' = number | '''rbo.target''' = number | ||
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'''rbo.ysize''' = number | '''rbo.ysize''' = number | ||
'''rbo.valid''' = boolean | '''rbo.valid''' = boolean | ||
</font> | |||
Revision as of 09:34, 3 January 2009
FBO
gl.CreateFBO
( [ table initialization ] ) -> userdata fbo
initialization table can contain:
attachment ::= luaTex or RBO or nil or { luaTex [, num target [, num level ] ] }
{
depth = attachment,
stencil = attachment,
color0 = attachment,
color1 = attachment,
color2 = attachment,
..
color15 = attachment,
drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..},
readbuffer = GL_COLOR_ATTACHMENT0_EXT,
}
gl.DeleteFBO (This doesn't delete the attached objects!)
( fbo ) -> nil
gl.IsValidFBO
( fbo [, number target ] ) -> boolean valid [, number status ]
gl.ActiveFBO
( fbo [, number target ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil
gl.UnsafeSetFBO (Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)
( nil [, number target = GL_FRAMEBUFFER_EXT ] ) -> nil (Bind default screenbuffer) ( fbo [, number target = fbo.target ] ) -> nil
gl.BlitFBO needs GLEW_EXT_framebuffer_blit
( int x0Src,y0Src,x1Src,y1Src, int x0Dst,y0Dst,x1Dst,y1Dst [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil
( fboSrc , int x0Src,y0Src,x1Src,y1Src, fboDst , int x0Dst,y0Dst,x1Dst,y1Dst [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil
Userdata FBO
attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num target [, num level ]] }
write-only methods are:
fbo.depth = attachment
fbo.stencil = attachment
fbo.color0 = attachment
..
fbo.color15 = attachment
fbo.drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
fbo.readbuffer = GL_COLOR_ATTACHMENT0_EXT
RBO
gl.CreateRBO
( int xsize, int ysize,
[ {
target = GL_RENDERBUFFER_EXT,
format = GL_RGBA,
} ]) -> userdata rbo
gl.DeleteRBO
( rbo ) -> nil
Userdata RBO
read-only methods are: rbo.target = number rbo.format = number rbo.xsize = number rbo.ysize = number rbo.valid = boolean