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Lua MathExtra: Difference between revisions

From FIGHTORDER
imported>Deadnight warrior
imported>Deadnight warrior
Line 1: Line 1:
[[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}}
[[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}}


== Additional math functions {{HeaderNotice|(added in: 94.1.1311)}}==
== Additional math functions {{HeaderNotice|(added with: 94.1.1-1311)}}==
'''math.hypot'''
'''math.hypot'''
   ( number x, number y ) -> number
   ( number x, number y ) -> number

Revision as of 13:36, 9 October 2013

Development < Lua Scripting < Lua MathExtra

Additional math functions (added with: 94.1.1-1311)

math.hypot

 ( number x, number y ) -> number
 Returns the length of hypotenuse of right angle triangle with sides x and y, equivalent
 to sqrt(x*x + y*y), but has better numerical stability and internaly handles intermediate
 overflows/underflows, but is also slower.

math.diag

 ( number x1 [, ... ] ] ) -> number
 Returns the length of diagonal of an n-dimensional box. Rather quick method that does not
 handle intermediate overflows/underflows nor is made for numerical stability.

math.clamp

 ( number x, number min, number max ) -> number
 Returns x clamped to min and max boundaries.