Modinfo.lua: Difference between revisions
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imported>Flozi →Example: Add a full example |
imported>Flozi →Example: Mutator and base content examples |
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==Example== | ==Example== | ||
===Main Game file=== | |||
<code><pre> | <code><pre> | ||
local modinfo = { | local modinfo = { | ||
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url = "http://www.linktomyawesomegame.com/", | url = "http://www.linktomyawesomegame.com/", | ||
modtype = "1", | modtype = "1", | ||
} | |||
return modinfo | |||
</pre></code> | |||
===Mutator=== | |||
A mutator depends on the main game file, but does not replace it, it will usually have a different <code>name</code> and <code>shortName</code> but the same <code>game</code> and <code>shortGame</code> values as the main game file. It should still have a <code>modtype</code> of 1. | |||
<code><pre> | |||
local modinfo = { | |||
name = "My Awesome Spring Game Mutator", | |||
shortName = "MASGM", | |||
game = "My Awesome Spring Game", | |||
shortGame = "MASG", | |||
mutator = "Double Speed Mutator", | |||
version = "v1.0", | |||
description = "An awesome mutator I made for MASG", | |||
url = "http://www.linktomyawesomegame.com/", | |||
modtype = "1", | |||
depend = "My Awesome Spring Game v1.0" | |||
} | |||
return modinfo | |||
</pre></code> | |||
===Base Content=== | |||
Base content is a hidden, unplayable content package which is depended on by your game. For example you might include music in a hidden content package so that it was not updated with the main game files. It must have a <code>modtype</code> of 0. The following example is from <code>springcontent.sdz</code>, which is automatically loaded by Spring for all games. | |||
<code><pre> | |||
local modinfo = { | |||
name = "Spring content v1", | |||
description = "Mods can depend on this archive to get all the spring content", | |||
modtype = "0", | |||
depend = { | |||
'Spring Bitmaps' | |||
}, | |||
} | } | ||
Revision as of 15:27, 16 April 2011
Location
modinfo.lua is a file in the root directory of a Spring Game.
Purpose
define a content package as Spring game. Read by lobbies and engine.
Source
The engine source code which parses the data from this file is viewable here: https://github.com/spring/spring/blob/master/rts/System/FileSystem/ArchiveScanner.cpp
Details
Example
Main Game file
local modinfo = {
name = "My Awesome Spring Game v1.0",
shortName = "MASG",
game = "My Awesome Spring Game",
shortGame = "MASG",
mutator = "Official",
version = "v1.0",
description = "An awesome game I made with units",
url = "http://www.linktomyawesomegame.com/",
modtype = "1",
}
return modinfo
Mutator
A mutator depends on the main game file, but does not replace it, it will usually have a different name and shortName but the same game and shortGame values as the main game file. It should still have a modtype of 1.
local modinfo = {
name = "My Awesome Spring Game Mutator",
shortName = "MASGM",
game = "My Awesome Spring Game",
shortGame = "MASG",
mutator = "Double Speed Mutator",
version = "v1.0",
description = "An awesome mutator I made for MASG",
url = "http://www.linktomyawesomegame.com/",
modtype = "1",
depend = "My Awesome Spring Game v1.0"
}
return modinfo
Base Content
Base content is a hidden, unplayable content package which is depended on by your game. For example you might include music in a hidden content package so that it was not updated with the main game files. It must have a modtype of 0. The following example is from springcontent.sdz, which is automatically loaded by Spring for all games.
local modinfo = {
name = "Spring content v1",
description = "Mods can depend on this archive to get all the spring content",
modtype = "0",
depend = {
'Spring Bitmaps'
},
}
return modinfo