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Lua FBO and RBO: Difference between revisions

From FIGHTORDER
imported>JK
New page: == FBO == '''gl.CreateFBO''' ( [ table initialization ] ) -> userdata fbo <font color=darkgreen> initialization table can contain: attachment ::= ...
 
imported>Argh
m Font colors, 2 (used #55ee99)
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'''gl.CreateFBO'''
'''gl.CreateFBO'''
   ( [ table initialization ] ) -> userdata [[Lua_FBO_and_RBO#Userdata_FBO|fbo]]
   ( [ table initialization ] ) -> userdata [[Lua_FBO_and_RBO#Userdata_FBO|fbo]]
<font color=darkgreen>
<font color=#55ee99>
   initialization table can contain:
   initialization table can contain:


Line 19: Line 19:
</font>
</font>


'''gl.DeleteFBO''' <font color=darkgreen>(This doesn't delete the attached objects!)</font>
'''gl.DeleteFBO''' <font color=#55ee99>(This doesn't delete the attached objects!)</font>
   ( fbo ) -> nil
   ( fbo ) -> nil


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   ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil
   ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil


'''gl.UnsafeSetFBO''' <font color=darkgreen>(Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)</font>
'''gl.UnsafeSetFBO''' <font color=#55ee99>(Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)</font>
   ( nil [, number [[Lua_ConstGL#FBO_Targets|target]] = GL_FRAMEBUFFER_EXT ] ) -> nil <font color=darkgreen>(Bind default screenbuffer)</font>
   ( nil [, number [[Lua_ConstGL#FBO_Targets|target]] = GL_FRAMEBUFFER_EXT ] ) -> nil <font color=#55ee99>(Bind default screenbuffer)</font>
   ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] = fbo.target ] ) -> nil
   ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] = fbo.target ] ) -> nil


Line 43: Line 43:


===Userdata FBO===
===Userdata FBO===
   <font color=darkgreen>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ]] }</font>
   <font color=#55ee99>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ]] }</font>


   write-only methods are:
   write-only methods are:

Revision as of 19:51, 27 October 2008

FBO

gl.CreateFBO

 ( [ table initialization ] ) -> userdata fbo

 initialization table can contain:
   attachment ::= luaTex or RBO or nil or { luaTex [, num target [, num level ] ] }
   {
     depth   = attachment,
     stencil = attachment,
     color0  = attachment,
     color1  = attachment,
     color2  = attachment,
     ..
     color15 = attachment,
     drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
   }

gl.DeleteFBO (This doesn't delete the attached objects!)

 ( fbo ) -> nil

gl.IsValidFBO

 ( fbo [, number target ] ) -> boolean valid [, number status ]

gl.ActiveFBO

 ( fbo [, number target ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil

gl.UnsafeSetFBO (Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)

 ( nil [, number target = GL_FRAMEBUFFER_EXT ] ) -> nil (Bind default screenbuffer)
 ( fbo [, number target = fbo.target ] ) -> nil

gl.BlitFBO needs GLEW_EXT_framebuffer_blit

 ( int x0Src,y0Src,x1Src,y1Src,
   int x0Dst,y0Dst,x1Dst,y1Dst
   [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil
 ( fboSrc , int x0Src,y0Src,x1Src,y1Src,
   fboDst , int x0Dst,y0Dst,x1Dst,y1Dst
   [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil


Userdata FBO

  attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num target [, num level ]] }
 write-only methods are:
   fbo.depth   = attachment
   fbo.stencil = attachment
   fbo.color0  = attachment
    ..
   fbo.color15 = attachment
   fbo.drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
   fbo.readbuffer  = GL_COLOR_ATTACHMENT0_EXT


RBO

gl.CreateRBO

 ( int xsize, int ysize,
   [ {
     target = GL_RENDERBUFFER_EXT,
     format = GL_RGBA,
   } ]) -> userdata rbo

gl.DeleteRBO

 ( rbo ) -> nil

Userdata RBO

 read-only methods are:
   rbo.target = number
   rbo.format = number
   rbo.xsize  = number
   rbo.ysize  = number
   rbo.valid  = boolean
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