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SetupGuide: Difference between revisions

From FIGHTORDER
imported>Maelstrom
m More wikifiing. Note that <br>'s will be automatically changed to <br /> by the wiki software, so no need to change them
imported>Sinbadev
m I think categorizing the linux related stuff might help.
Line 33: Line 33:
* post it on the forum
* post it on the forum
* or file a bug in our [http://taspring.clan-sy.com/mantis/ Bug tracking system].
* or file a bug in our [http://taspring.clan-sy.com/mantis/ Bug tracking system].
[[Category:Linux Port]]

Revision as of 06:27, 3 March 2006

Linux Setup Guide

  • In short, to get spring compiled under linux, make sure you've got all necessary development packages installed. On (K)Ubuntu linux, and maybe Debian too, this can be done by copying the following in a root terminal (or use the graphical package manager Synaptic or Adept if you can't stand commandline):

    apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype6-dev

    For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren't needed, because everything is compiled from source: they're already installed). I've no clue about RPM based distros. But google is your friend.
  • To grab the sourcecode from SVN (using commandline SVN), refer to this berlios page about SVN. Use one of the two anonymous checkout methods (upper two) unless you're a spring developer (but in that case you wouldn't be reading this, right?).
  • To compile the sourcecode, switch to the trunk directory created by the svn checkout in the previous step. Then type: scons configure to configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Type scons --help to view the available options.) Now, if you really installed all development package, the scons configure will output: "Everything seems OK. Run `scons' now to build.". If it outputs with an error you're probably missing a development package.
  • As instructed on end of previous step, type: scons Spring will now build including NTAI, JCAI and a few GroupAIs. You should end up with a file trunk/game/spring (the executable) and some shared objects (SOs or DLLs) in trunk/game/aidll
  • Now, grab the linux data tarball from berlios and extract it somewhere (or use your windows datafiles for this step if you can acces them from linux).
  • mkdir (make directories) the following directories and put respectively the base files, the mod file(s) and your map file(s) in it. Note that you now also need the newes XTA -> XTA Pimped Edition, because the default mod changed in SVN.
    • game/base
    • game/maps
    • game/mods
  • Now run spring by cd'ing (change dir) to the trunk/game directory and typing: ./spring If you've compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes: gdb ./spring
    • Basic commands inside gdb are:
      • run - Run the program (spring)
      • bt - Print a backtrace
      • quit - Quit
      • help - This one's important
  • Be happy!

Even a tip: If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.

If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem...