SetupGuide: Difference between revisions
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* If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot. | * If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot. | ||
* A binary release of [[AAI]], a skirmish AI, is included in the data package. | * A binary release of [[AAI]], a skirmish AI, is included in the data package. | ||
* If u get the error "open /dev/[sound/]dsp: No such file or directory" U will need to add OSS emultaion in ALSA section in your kernel. | |||
If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem... | If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem... | ||
Revision as of 23:18, 2 June 2006
Linux Setup Guide
- If you're running Gentoo linux, you're lucky, because an ebuild is already available. If not, a short walk-trough to compile, run and debug spring on provided below.
- In short, to get spring compiled under linux, make sure you've got all necessary development packages installed. On (K)Ubuntu linux, and maybe Debian too, this can be done by copying the following in a root terminal (or use the graphical package manager Synaptic or Adept if you can't stand commandline):
apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype6-dev python2.4-dev
For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren't needed, because everything is compiled from source: they're already installed). I've no clue about RPM based distros. But google is your friend.
- To grab the sourcecode from SVN (using commandline SVN), refer to this berlios page about SVN. Use one of the two anonymous checkout methods (upper two) unless you're a spring developer (but in that case you wouldn't be reading this, right?).
- To compile the sourcecode, switch to the trunk directory created by the svn checkout in the previous step. Then type:
scons configureto configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Typescons --helpto view the available options.) Now, if you really installed all development package, the scons configure will output: "Everything seems OK. Run `scons' now to build.". If it outputs with an error you're probably missing a development package.
- As instructed on end of previous step, type:
sconsSpring will now build including NTAI, JCAI and a few GroupAIs. You should end up with a filetrunk/game/spring(the executable) and some shared objects (SOs or DLLs) intrunk/game/aidll
- Now, grab the linux data tarball and extract it somewhere. This will create a directory taspring-linux-data-0.71b1 (or higher version number).
- Put a symlink to the spring executable in the data directory:
ln -s /path/to/trunk/game/spring /path/to/taspring-linux-data-0.71b1/spring
- Optionally, make symlinks for the shared objects in
trunk/game/aidll too.
- Now run spring by
cd'ing (change dir) to thetaspring-linux-data-0.71b1directory and typing:./springIf you've compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes:gdb ./spring- Basic commands inside gdb are:
run- Run the program (spring)bt- Print a backtracequit- Quithelp- This one's important
- Basic commands inside gdb are:
- Be happy!
Tips:
- Checkout File Universe for much more maps & mods.
- If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.
- A binary release of AAI, a skirmish AI, is included in the data package.
- If u get the error "open /dev/[sound/]dsp: No such file or directory" U will need to add OSS emultaion in ALSA section in your kernel.
If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem...
- just poke any developer on IRC
- post it on the forum
- or file a bug in our Bug tracking system.