Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Rogue: Difference between revisions

From FIGHTORDER
imported>HistidineBot
m Page auto-updated with DotNetWikiBot
imported>Kitty116065
m balance change
Line 21: Line 21:
| aoe = 38
| aoe = 38
| arcing = 31
| arcing = 31
| projectilespeed = 185
| projectilespeed = 190
}}
}}
}}==Description==
}}==Description==

Revision as of 12:34, 16 June 2023

The Rogue is a skirmisher bot (indirect fire) from the Shieldbot Factory.

Rogue
(shieldskirm)
Skirmisher Bot (Indirect Fire)
https://manual.zero-k.info/unitpics/shieldskirm.png​ <img src="//manual.zero-k.info/icons/walkerskirm.png" height="48" alt="walkerskirm">
Stats
Cost 130
Hit Points 520
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 335
Vision Radius (elmo) 583
Transportable Light
Weapons
Heavy Rocket
Damage 330
Reload Time (s) 7
Damage per Second 47
Range (elmo) 530
Area of Effect (elmo) 38
Projectile Speed (elmo/s) 190
Arcing shot (deg) 31

Description

The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.

Tactics And Strategy

Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.

Outlaws and Bandits can offer some protection against raider-type units for Rogues.

Thugs may be used to tank the damage from static defenses that outrange the Rogue, and the Rogue's high damage output can often destroy said defenses before many losses are sustained.

Rogues have relatively slow rockets, so slowing down the enemy forces with Outlaws or similar units can increase the chance of hitting them.