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Map Development
Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting etc. These images and text files are then compressed into a 7zip archive for distribution.
[put some images here] I'm thinking a couple of minimaps and perspective views. of the prettiest maps.
Beginners Tutorial
This beginners tutorial is split into three parts, the basic stuff, the more advanced basic stuff, and how to compile and create a map archive for distribution. It is intended to get you started, when you are comfortable with the concepts, please look over the technical documentation to further your knowledge.
Blueprint
Due to the amount of boiler plate files needed to create a fairly feature complete map, Jk has created a blueprint map to get things started
Technical Documentation
- mapinfo.lua
- set.lua - feature set
- SMT format
- SMF format
- Mapdev:height
- Mapdev:diffuse
- Mapdev:specular
- Mapdev:normal
- Mapdev:parallax
- Mapdev:detail
- Mapdev:minimap
- Mapdev:skybox
- Mapdev:metal
- Mapdev:terraintype
- Mapdev:grass
- Mapdev:water
- Mapdev:lighting
- Mapdev:atmosphere
- Mapdev:features
- Mapdev:sounds
- Mapdev:borders
Scripting
Howto's
Tools
| Tool | Windows | Linux | MacOS |
|---|---|---|---|
| MapConv | Yes | ||
| MapConvNG | Yes | Yes | |
| Mothers_MapConv | Deprecated | ||
| Start Position Editor | Yes | ||
| Das Bruce's Mapconv Frontend | Yes | ||
| FrostRegen's SpringMapEdit | yes | yes | yes |
Spring Widgets
Spring "games"
Common Problems
Pink Map
umm from what i remember it has something to do with the name of the smf/smt files. if you change their name it buggers up the texture thingo.. anyway cant remember exactly. and probably should search it out again.
Map doesn't show in spring after compressing with 7zip
The most likely cause is that it was compressed using the solid archive option.
For linux the option -ms=off needs to be given on the command line. eg.
7z a -ms=off myarchivename.sd7 dem files I want to archive
Flipped Images
due to images vs spring coordinate space issues.. will have to describe the problem and solutions..like the -i option in mapconv..
smt name defined in smf
One big GOTCHA in mapping is that the SMT's filename is defined in the SMF file at compile-time, so make sure you decide on your filename before you compile your map.