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SetupGuide

From FIGHTORDER
Revision as of 12:28, 23 February 2006 by imported>Tobi (copy http://taspring.clan-sy.com/phpbb/viewtopic.php?p=52819#52819)
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SetupGuide

  • In short, to get spring compiled under linux, make sure you've got all necessary development packages installed. On (K)Ubuntu linux, and maybe Debian too, this can be done by copying the following in a terminal (or use the graphical package manager Synaptic or Adept if you can't stand commandline):

    apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype6-dev

    For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren't needed, because everything is compiled from source: they're already installed). I've no clue about RPM based distros. But google is your friend.
  • To grab the sourcecode from SVN (using commandline SVN), refer to this berlios page about SVN. Use one of the two anonymous checkout methods (upper two) unless you're a spring developer (but in that case you wouldn't be reading this, right?).
  • To compile the sourcecode, switch to the trunk directory created by the svn checkout in the previous step. Then type: scons configure to configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Type scons --help to view the available options.) Now, if you really installed all development package, the scons configure will output: "Everything seems OK. Run `scons' now to build.". If it outputs with an error you're probably missing a development package.
  • As instructed on end of previous step, type: scons Spring will now build including NTAI, JCAI and a few GroupAIs. You should end up with a file trunk/game/spring (the executable) and some shared objects (SOs or DLLs) in trunk/game/aidll.
  • Now, grab the linux data tarball from berlios and extract it somewhere (or use your windows datafiles for this step if you can acces them from linux). mkdir (make directories) game/base, game/maps and game/mods and put respectively the base files, the mod file(s) and your map file(s) in it.
  • Now run spring by cd'ing (change dir) to the trunk/game directory and typing: ./spring If you've compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes: gdb ./spring
    Basic commands inside gdb are:
    • run - Run the program (spring)
    • bt - Print a backtrace
    • quit - Quit
    • help - This one's important
  • Be happy!

Even a tip: If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.

If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem, just poke any developer on IRC (channel #taspring on FreeNode or channel #sy on QuakeNet), post it on the forum, or file a bug in our BTS.