SetupGuide
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Linux Setup Guide
gentoo linux
- If you're running Gentoo linux, you're lucky, because an ebuild is already available.
The best way to install the ebuild in gentoo would be to add an portage overlay and copy the file into the overlay. Now in detail:
- mkdir /usr/local/portage
- add this line to you /etc/make.conf
PORTDIR_OVERLAY="/usr/local/portage" - download the ebuild you want, for example: taspring-linux-release-ebuild-0.72-r1.tar.bz2
- mv taspring-linux-release-ebuild-0.72-r1.tar.bz2 /usr/local/portage
- cd /usr/local/portage
- tar jxvf taspring-linux-release-ebuild-0.72-r1.tar.bz2
- most likely you don't run a ~x86 system (unstable) so do a:
echo "games-strategy/taspring-linux-release ~x86" >> /etc/portage/package.keywords - echo "dev-libs/boost threads" >> /etc/portage/package.use
- You might want to have a look at the USE flags, type:
emerge -pv taspring-linux-release - finally install it with:
emerge taspring-linux-release
- if you get this error:
- Calculating dependencies... done!
- >>> Emerging (1 of 1) games-strategy/taspring-linux-release-0.72-r1 to /
- >>> checking ebuild checksums ;-)
- >>> checking auxfile checksums ;-)
- >>> checking miscfile checksums ;-)
- >>> checking taspring-linux-data-0.72b1.tar.bz2 ;-)
- >>> Unpacking source...
- !!! ERROR: games-strategy/taspring-linux-release-0.72-r1 failed.
- Call stack:
- ebuild.sh, line 1539: Called dyn_unpack
- ebuild.sh, line 711: Called src_unpack
- taspring-linux-release-0.72-r1.ebuild, line 45: Called subversion_src_unpack
- subversion.eclass, line 278: Called subversion_fetch
- subversion.eclass, line 127: Called die
- !!! subversion.eclass: ESVN_REPO_URI is empty.
- !!! If you need support, post the topmost build error, and the call stack if relevant.
- !!! This ebuild is from an overlay: '/usr/local/portage'
- Then try: rm -Rf /usr/portage/distfiles/svn-src/spring
- Afterwards do: emerge taspring-linux-release
all other linux distributions
For the impatient
(installs everythingn to ~/spring)
mkdir ~/spring; cd ~/spring wget http://download.berlios.de/taspring-linux/spring-linux-data-0.74b1.tar.bz2 tar xfj spring-linux-data-0.74b1.tar.bz2 svn co https://taspring.clan-sy.com/svn/spring/tags/taspring_0.74b1 source cd source scons configure && scons echo "SpringData=$HOME/spring/source/game:$HOME/spring/spring-linux-data-0.74b1" >> ~/.springrc
Instructions with explanation
In short, to get spring compiled under linux, make sure you've got all necessary development packages installed. On (K)Ubuntu linux, and maybe Debian too, this can be done by copying the following in a root terminal (or use the graphical package manager Synaptic or Adept if you can't stand commandline):apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-regex-dev libdevil-dev libfreetype6-dev python2.4-dev zip
For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren't needed, because everything is compiled from source: they're already installed). I've no clue about RPM based distros. But google is your friend.
- Make a directory to put everything in, and change to that directory.
br>mkdir ~/spring; cd ~/spring
- Grab the sourcecode for the latest release from subversion (using commandline SVN):
svn co https://taspring.clan-sy.com/svn/spring/tags/taspring_0.74b1for the last official release.
- To compile the sourcecode, switch to the taspring_0.74b1 directory created by the svn checkout in the previous step. Then type:
scons configureto configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Typescons --helpto view the available options.) Now, if you really installed all development package, the scons configure will output: "Everything seems OK. Run `scons' now to build.". If it outputs with an error you've probably missing a development package.
- As instructed on end of previous step, type:
sconsSpring will now build including AAI and some GroupAIs. You should end up with a filegame/spring(the executable) and some shared objects (SOs or DLLs) ingame/AI/Bot-libsandgame/AI/Helper-libs
- Now, grab the linux data tarball and extract it somewhere. This will create a directory taspring-linux-data-0.74b1 (or higher version number).
- Set up data directories like this:
echo "SpringData=$HOME/spring/source/game:$HOME/spring/spring-linux-data-0.74b1" >> ~/.springrc
- Now run spring. It'll automatically find data in the directories specified in the previous step. If you've compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes:
gdb ./spring- Basic commands inside gdb are:
run- Run the program (spring)bt- Print a backtracequit- Quithelp- This one's important
- Basic commands inside gdb are:
- Be happy!
Tips:
- Checkout Unknown Files for much more maps & mods.
- If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.
- Spring uses OpenAL for sound, Config your sound output i.e esd / arts / oss / alsa by editing /etc/openalrc or ~/.openalrc, example: ("'(" is not a typo)
(define devices '(alsa))
Adventurous people with an emu10k1 based card (sblive) can try the accelerated openal version. http://www.lost.org.uk/openal.html , don't submit audiobugs if you do.
(define speaker-num 2)
(define alsa-out-device "hw:0,0")
(define alsa-in-device "hw:0,0")
If you really can't figure out how to get spring compiled, or you think there's a bug in the code or the buildsystem...
- just poke any developer on IRC
- post it on the forum
- or file a bug in our Bug tracking system.