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Recoil:Lua Handle

From FIGHTORDER
Revision as of 02:57, 23 July 2026 by FightorderAdmin (talk | contribs) (Verbatim import from RecoilEngine wiki (GitHub))
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UnitFeatureCollision(number colliderUnitId, number collideeFeatureId)

This callback is triggered whenever a unit collides with a feature.

Note: this function used to allow a bool to be returned. When set to true it would prevent the engine from processing the collision. This is now deprecated.

UnitUnitCollision(number colliderUnitId, number collideeUnitId)

This callback is triggered whenever a unit collides with another unit.

Note: this function used to allow a bool to be returned. When set to true it would prevent the engine from processing the collision. This is now deprecated.



Imported verbatim from the RecoilEngine wiki on GitHub (beyond-all-reason/RecoilEngine). See the source repository for full page history and authorship.