Recoil:Lua Handle
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UnitFeatureCollision(number colliderUnitId, number collideeFeatureId)
This callback is triggered whenever a unit collides with a feature.
Note: this function used to allow a bool to be returned. When set to true it would prevent the engine from processing the collision. This is now deprecated.
UnitUnitCollision(number colliderUnitId, number collideeUnitId)
This callback is triggered whenever a unit collides with another unit.
Note: this function used to allow a bool to be returned. When set to true it would prevent the engine from processing the collision. This is now deprecated.
Imported verbatim from the RecoilEngine wiki on GitHub (beyond-all-reason/RecoilEngine). See the source repository for full page history and authorship.