Springsettings.cfg
More actions
Springsettings.cfg
springsettings.cfg is the configuration file of the Spring Engine.
Below is a comprehensive list of all the values available. This page is an attempt to thoroughly document them all.
Such list can be created by starting Spring with --list-config-vars as commandline parameter. For example on windows:
spring.exe --list-config-vars > cfgdoc.txt
A setting can be changed by starting spring (.exe) without parameters and clicking edit settings. Some changes require spring to be restarted.
Location
99.0+
The (non-default) contents of the config are now printed in users' infolog.txt. Deprecated locations are no longer read from, as follows:
- Windows:
AppData\Local\springsettings.cfg - Linux/MacOSX:
~/.config/spring/springsettings.cfg
95.0+
On Windows it's ../My Documents/My Games/Spring/springsettings.cfg,
and on Linux/MacOSX it's ~/.config/spring/springsettings.cfg
< 95.0
On Windows it's %APPDATA%\Local\springsettings.cfg,
and on Linux/MacOSX it has a different name and is ~/.springrc
Portable Mode
If spring detects springsettings.cfg next to spring.exe it runs in portable mode (meaning it writes config settings / infolog.txt / etc in the same directory where spring.exe exists).
Safemode
Spring supports a safemode, which can be enabled with spring --safemode. There is a startmenu link to it and some lobbies got an option for it, too.
But it's not meant for regular gaming, it's just a debugmode to find out if runtime problems are caused by incorrect settings. So you can try it and discuss it with devs for further help.
Available Options
(last update: 104.0)
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Defines whether or not the trees generated by the engine (Default trees) will be shown as 3d or as cross sectioned ( + ) flat sides. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Enable shaders for terrain rendering. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Enables High Resolution Clouds. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Determines whether specular highlights and other lighting effects are rendered for units. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
allow any unauthenticated clients to join as spectator with any name, {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}name will be prefixed with ~ | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | -1 | -1 | 1 | ||
Enables graphics drivers workarounds for users with ATI video cards.
-1:=runtime detect, 0:=off, 1:=on | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Controls whether or not units built by factories will inherit that factory's unit group. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "127.0.0.1" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}true
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | true | |||
| Disables kwin compositing to fix tearing, possible fixes low FPS in windowed mode, too. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 24 | 16 | 32 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Sets whether Bumpmapped water will be drawn beyond the map edge. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 2 | ||
| Determines the amount of objects reflected in Bumpmapped water.
0:=off, 1:=fast (skip terrain), 2:=full | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 1 | ||
| Determines the method of refraction with Bumpmapped water.
0:=off, 1:=screencopy, 2:=own rendering cycle (disabled) | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Enables rendering of shorewaves. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 32 | |||
| Sets the size of the framebuffer texture used to store the reflection in Bumpmapped water. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 150 | ||||
| When free camera is locked, AutoTilt will point the camera in the direction of the ground's slope | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | -500 | ||||
| When free camera is locked, Gravity will be used if you jump off of a ground ramp. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 16 | ||||
| Determines ground handling for the free camera.
0 - the camera can move anywhere, < 0 - the camera is always offset from the ground height by -CamFreeGroundOffset > 0 - the camera can be "locked" to the ground by using SHIFT UP_ARROW. (and will use CamFreeGroundOffset as the offset). To release the lock, simply press SHIFT DOWN_ARROW. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 500 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 150 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1.5 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | 0 | 5 | ||
| Defines the used camera. Options are:
0 = FPS 1 = Overhead 2 = Spring 3 = RotOverhead 4 = Free 5 = Overview | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Rotate camera when cursor touches screen borders. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Whether cardinal directions should be `locked` for a short time when rotating. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4 | 0 | |||
| Camera transitions happen at lerp(old, new, timeNorm ^ CamTimeExponent). | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | 0 | |||
| Scales the speed of camera transitions, e.g. zooming or position change. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| If heightmap (default hotkey [F1]) should be colored or not. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}true
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | true | |||
| Runtime compress most textures to save VideoRAM. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 12 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 1 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 1 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Enables GL debug-context and output. (see GL_ARB_debug_output) | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Create a stacktrace when an OpenGL error occurs | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Sets the default menu to be used when spring is started. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
file{{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}name of script.txt to use when no command line parameters are specified. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Allow to play every replay file (may crash / cause undefined behaviour in replays) | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 200 | ||||
| Double click time in milliseconds. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
When set, will make the left half of the screen the minimap when {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}DualScreenMode is set. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
Sets whether to split the screen in half, with one half for minimap and one for main screen. Right side is for minimap unless {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}DualScreenMiniMapOnLeft is set. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Sets whether the clouds in the sky will be procedurally generated and moved. Resource heavy! | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| If EdgeMove scrolling speed should fade with edge distance. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.02 | 0 | |||
| The width (in percent of screen size) of the EdgeMove scrolling area. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 45 | ||||
| EXTREME CPU-HEAVY ON MEDIUM/BIG MAPS! DON'T CHANGE DEFAULT! | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 32 | ||
Deprecated, set {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}MSAALevel instead. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 6000 | 0 | |||
| Maximum distance at which features will be drawn. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4500 | 0 | |||
| Distance at which features will begin to fade from view. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "fonts/FreeSansBold.otf" | ||||
| Sets the font of Spring engine text. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 25 | ||||
| Sets the opacity of Spring engine text, such as the title screen version number, clock, and basic UI. Does not affect LuaUI elements. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 3 | ||||
| Sets the width of the black outline around Spring engine text, such as the title screen version number, clock, and basic UI. Does not affect LuaUI elements. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 23 | ||||
| Sets the font size (in pixels) of the MainMenu and more. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 1 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
Sets whether the game will run in fullscreen, as opposed to a window. For Windowed Fullscreen of Borderless Window, set this to 0, {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowBorderless to 1, and {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowPosX and {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowPosY to 0. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
see {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowedEdgeMove, just for fullscreen mode | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 3 | 3 | 4 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 5 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 7 | 0 | |||
| Sets how detailed the engine rendered grass will be on any given map. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 3 | ||||
| Controls whether ground decals underneath buildings and ground scars from explosions will be rendered. Values >1 define how long such decals will stay. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 60 | 4 | 200 | ||
| Controls how detailed the map geometry will be. On lowered settings, cliffs may appear to be jagged or "melting". | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.8 | 0 | 1 | ||
| Sets the opacity of the built-in Spring UI. Generally has no effect on LuaUI widgets. Can be set in-game using shift+, to decrease and shift+. to increase. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | -1 | 600 | ||
| Number of seconds that, if spent in the same code segment, indicate a hang; -1 to disable. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Sets hardware mouse cursor rendering. If you have a low framerate, your mouse cursor will seem "laggy". Setting hardware cursor will render the mouse cursor separately from spring and the mouse will behave normally. Note, not all GPU drivers support it in fullscreen mode! | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Controls whether LOS ("L view") edges are rendered in high resolution. Resource heavy! | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "localhost" | ||||
| Default IP to use for hosting if not specified in script.txt | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 8452 | 0 | 65535 | ||
| Default Port to use for hosting if not specified in script.txt | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "0.26 0.96 0.41 0.205" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| Timeout till old messages disappear from the ingame console. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 30 | 10 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 750 | 0 | |||
| Timeout in milliseconds waiting for a key chain shortcut. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No map selected" | ||||
| Stores the previously played map. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No game selected" | ||||
| Stores the previously played game. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "No script selected" | ||||
| Stores the previously played AI. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Stores the previously selected setting, when editing settings within the Spring main menu. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 64 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32768 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2048 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 65536 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}0
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 50 | ||||
| Flush the logfile when a message's level exceeds this value. ERROR is flushed by default, WARNING is not. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| Allow at most this many consecutive identical messages to be logged. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Comma-separated list of enabled logsections, see infolog.txt / console output for possible values. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Enable LuaSocket support, allows a lua-widget to make TCP/UDP Connections | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 32 | ||
| Enables multisample anti-aliasing; 'level' is the number of samples used. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Draws a solid border at the edges of the map. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 5 | 1 | |||
| in MilliSecs | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2000 | 1 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10000 | 1 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 512 | 64 | |||
| Maximum memusage (in MByte) of multithreaded pathcache generator at loading time. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 128 | 1 | |||
| Maximum parallel played sounds. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1400 | 400 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "Spring Bitmaps" | ||||
Archive {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}name for the default Menu. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 16 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | -0.5 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "2 2 200 200" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
The refresh rate of the async MiniMap texture. Needs {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}MiniMapRenderToTexture to be true. Value of "0" autoselects between 10-60FPS. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| Asynchronous render MiniMap to a texture independent of screen FPS. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.25 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 2.5 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| When set to 1 minimize Window if it loses key focus when in fullscreen mode. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.3 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 2 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 120 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| float multiplier for maximum overhead camera height | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}1
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | 1 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| When enabled adjust sound speed/pitch to game speed. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}2
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 3 | 2 | |
| Use ROAM for terrain mesh rendering: 0 to disable, {1=VBO,2=DL,3=VA}-mode to enable. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 15 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 45 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.01 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 10 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Rotate logfiles, old logfiles will be moved into the subfolder "log". | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 4 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 25 | -255 | 255 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 5 | ||||
| number of milliseconds to sleep per tick | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}1
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| unsigned | 0 | 1 | |||
| Defines a bitmask indicating which CPU cores the main-thread should use. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}1
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| unsigned | 0 | 1 | |||
| Defines a bitmask indicating which CPU cores the sim-thread should use. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2048 | 32 | |||
| Sets the resolution of shadows. Higher numbers increase quality at the cost of performance. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}-1
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | -1 | -1 | ||
| Sets whether shadows are rendered.
-1:=forceoff, 0:=off, 1:=full, 2:=fast (skip terrain) | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Displays a clock on the top-right corner of the screen showing the elapsed time of the current game. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Displays current framerate. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| Displays current game speed. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "fonts/FreeSansBold.otf" | ||||
| Sets the font of Spring engine small text. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 10 | ||||
see {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
| |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 2 | ||||
see {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
| |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 14 | ||||
| Sets the font size (in pixels) of the engine GUIs and more. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Select the Sound driver, true = OpenAL, false = NullAudio | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 1 | 2 | ||
| Sets how server adjusts speed according to player's load (CPU), 1: use average, 2: use highest | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "." | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| List of addidional data-directories, separated by ';' on windows, ':' on other OSs | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "*" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "*" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 2 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0 | -4 | 4 | ||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "0.0 0.0 0.41 0.1" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1408 | 0 | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "*" | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 200 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1000 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.7 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.95 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
| On Windows, sets whether Spring will use low- or high-resolution timer functions for tasks like graphical interpolation between game frames. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Whether Lua VM memory allocations are made from pools. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| If already compiled shaders should be shared via a cache, reducing compiles of already compiled shaders. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}false
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | false | |||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | -6 | 6 | ||
| Synchronize buffer swaps with vertical blanking interval. Modes are -N (adaptive), +N (standard), or 0 (disabled). | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}0
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 1 | 0 | 4 | 0 | |
| Defines the type of water rendering. Can be set in game. Options are: 0 = Basic water, 1 = Reflective water, 2 = Reflective and Refractive water, 3 = Dynamic water, 4 = Bumpmapped water | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | false | ||||
When set and Fullscreen is 0, will put the game in Borderless Window mode, also known as Windowed {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}Fullscreen. When using this, it is generally best to also set {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowPosX and {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowPosY to 0 | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32 | ||||
Sets the horizontal position of the game window, if {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}Fullscreen is 0. When {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowBorderless is set, this should usually be 0. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 32 | ||||
Sets the vertical position of the game window, if {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}Fullscreen is 0. When {{#css: span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}WindowBorderless is set, this should usually be 0. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| bool | true | ||||
| Sets whether moving the mouse cursor to the screen edge will move the camera across the map. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}0
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | -1 | -1 | 0 | ||
| Number of workers (including the main thread!) used by ThreadPool. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
| Sets the width of the game screen. If set to 0 Spring will autodetect the current resolution of your desktop. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
See {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}XResolution, just for windowed. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
| Sets the height of the game screen. If set to 0 Spring will autodetect the current resolution of your desktop. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 0 | 0 | |||
See {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}YResolution, just for windowed. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
Last Ip/host{{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}name used as direct connect in the menu. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "UnnamedPlayer" | ||||
| Sets your name in the game. Since this is overridden by lobbies with your lobby username when playing, it usually only comes up when viewing replays or starting the engine directly for testing purposes. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| float | 0.1 | ||||
| source pos | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| string | "" | ||||
| Sets the used output device. See "Available Devices" section in infolog.txt. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "battle" sound channel. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "general" sound channel. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 60 | 0 | 200 | ||
| Master sound volume. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "music" sound channel. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "ui" sound channel. | |||||
{{#css:
.taginfo {background: #A6A6B7;}
.tagtable {margin: 0.3em; background: #9093ac; border: 1px #778 solid; width: 97%;
text-align: center; border-radius: 3px 3px 3px 3px;
box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 1px 6px 2px rgba(255,255,255,0.1);}
.fallback {margin-left:0.5em; font-size:90%; color:#BBF}
.hide {display: none;}
.hide:only-of-type {display: inline;}
}}
| alias
|
type | default | min | max | safemode |
|---|---|---|---|---|---|
| int | 100 | 0 | 200 | ||
| Volume for "unit reply" sound channel. | |||||