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Revision as of 19:42, 27 October 2013
Development < Gamedev:Main
Game Development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
Templates & Examples
- Spring Tutorial Game - A Tutorial Template Game with full examples
- Public Repos - Publicly readable Spring game code repositories
Technical Documentation
- GameData
- Armordefs.lua
- Icontypes.lua
- Messages.lua
- Modinfo.lua
- Modrules.lua - Global game variables
- Movedefs.lua
- Resources.lua
- Sidedata.lua
- Sounds.lua
- Definition Files
- Units-UnitDefs - define the attributes of units
- Units-WeaponDefs - define the attributes of weapons/projectiles
- Units-FeatureDefs - define the attributes of static map features and wrecks
- CEG Particle effects (explosions etc)
- Lua API & Libraries
- Lua API Documentation
- LUPS - Lua Particle System
- Chili - A GUI Framework
- Custom Unit Shaders - Normal mapping and more
- ChangePiece - Switch piece geometry
- Animation
Lua Animations
COB Animations (Deprecated)
- Unit Development
- Unit Collision Volumes - collision detection
- Units:WeaponMainDir
- Units:Buildpics
- Models & Textures
- Misc
Tools
In-Game Tools
- ToolBox - A Collection of Game Development Tools
- Feature Placer - A Map Feature & NPC Unit Placement Tool
External Tools
Engine Related
- Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.
Tutorials
Game Development Tutorials
- The Complete Guide To Making A Spring Game - A fairly comprehensive getting started tutorial.
- Porting TA content to Spring
Simple Game Tutorial- needs to be updated
Modelling Tutorials
Wings3D
Blender
3DS Max
Texturing Tutorials
Misc
- Ren'Py: a visual novel engine that can be used with Spring