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Modrules.lua

From FIGHTORDER

Location

modrules.lua is a file in the Gamedata/ directory of a Spring game.

Purpose

This file controls various global parameters of the game, for example how fast units gain experience, what unit types can be transported, how fine grained the LOS system is, etc.

Source

The engine source code which parses the data from this file is viewable here:

Data Types

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int : An integer number. eg. {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}5

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float : A number with decimals. eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.023

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool : A value which can be true or false. eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}string : Text, or more precisely a string of alphanumeric characters. eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}"string of characters"

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}rgb : Three float components, representing red, green and blue components, ranged from 0.0 to 1.0. eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}{0.0, 0.0, 0.0}

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float3 : Three float components, eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}{0.0, 0.0, 0.0}

{{#css
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float4 : Four float components, eg {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}{0.0, 0.0, 0.0, 0.0}

Details

Modrules.lua is divided into several sub-tables containing tags specific to each section, as follows:


capture

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}energyCostFactor  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.0

How much of the original energy cost it requires to capture something.


construction

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}constructionDecay  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Do uncompleted building frames begin to decay if no builder is working on them?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}constructionDecayTime  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}6.66

The time in seconds before abandoned building frames begin to decay.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}constructionDecaySpeed  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.03

How fast build progress decays for abandoned building frames. Note that the rate is inversely proportional to the {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}buildtime i.e. a building with a larger {{#css:

  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}buildtime will decay more slowly for a given value of this tag than a building with a shorter {{#css:

  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}buildtime.


experience

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}experienceMult  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.0

Controls the amount of experience gained by units engaging in combat. The formulae used are:
xp for damage = 0.1 * experienceMult * damage / target_HP * target_power / attacker_power
xp for kill = 0.1 * experienceMult * target_power / attacker_power.
Where {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}power can be set by the UnitDef tag.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}powerScale  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.0

Controls how gaining experience changes the relative {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}power of the unit. The formula used is Power multiplier = powerScale * (1 + xp / (xp + 1)).

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}healthScale  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.7

Controls how gaining experience increases the {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}maxDamage (total hitpoints) of the unit. The formula used is Health multiplier = healthScale * (1 + xp / (xp + 1)).

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}reloadScale  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.4

Controls how gaining experience decreases the {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}reloadTime of the unit's weapons. The formula used is Rate of fire multiplier = reloadScale * (1 + xp / (xp + 1)).


featureLOS

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}featureVisibility  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}3

Controls the visibility of features. Can be 0 - no default LOS for features, 1 - Gaia features always visible, 2 - allyteam & Gaia features always visible, or 3 - all features always visible.


fireAtDead

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}fireAtKilled  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false

Will units continue to target and fire on enemies which are running their Killed() animation? (See Animation-LuaCallins#Generic)

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}fireAtCrashing  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false

Will units continue to target and fire on enemy aircraft which are in the 'crashing' state? (See Lua_SyncedCtrl#Unit_Control)


flankingBonus

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}defaultMode  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1

The default {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}flankingBonusMode for units. Can be 0 - No flanking bonus. Mode 1 builds up the ability to move over time, and swings to face attacks, but does not respect the way the unit is facing. Mode 2 also can swing, but moves with the unit as it turns. Mode 3 stays with the unit as it turns and otherwise doesn't move, the ideal mode to simulate something such as tank armour.


los

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}losMipLevel  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1

Controls the resolution of the LOS calculations. A higher value means lower resolution but increased performance. An increase by one level means half the resolution of the LOS map in both x and y direction. Must be between 0 and 6 inclusive.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}losMul  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.0Removed from version 101.0

Multiplies all unit's {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}sightDistance by this value. Generally speaking you should always use the default.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}airMipLevel  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1

Controls the resolution of the LOS vs. aircraft calculations. A higher value means lower resolution but increased performance. An increase by one level means half the resolution of the air-LOS map in both x and y direction. Must be between 0 and 30 inclusive. [1] - jK describe for you what the value means.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}airLosMul  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.0Removed from version 101.0

Multiplies all unit's {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}airSightDistance by this value. Generally speaking you should always use the default.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}radarMipLevel  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}2

Controls the resolution of the radar. See description of airMipLevel for details.

movement

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowAirPlanesToLeaveMap  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Are (gunship) aircraft allowed to fly outside the bounds of the map?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowAircraftToHitGround  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}trueNew in version 90.0

Are aircraft allowed to hit the ground whilst manoeuvring?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowPushingEnemyUnits  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 83.0

Can enemy ground units push each other during collisions?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowCrushingAlliedUnits  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 85.0

Can allied ground units crush each other during collisions? Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowUnitCollisionDamage  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 85.0

Do unit-unit (skidding) collisions cause damage?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowUnitCollisionOverlap  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}trueNew in version 89.0

Can mobile units collision volumes overlap one another? Allows unit movement like this (video) at the cost of more 'clumping'.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowGroundUnitGravity  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}trueNew in version 92.0

Allows fast moving mobile units to 'catch air' as they move over terrain.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowHoverUnitStrafing  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true if using QTPFS pathfinderNew in version 92.0

Allows hovercraft units to slide in turns.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}useClassicGroundMoveType  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 89.0 Removed from version 102.0

A ticket back to unit movement circa 2009: no reversing, no {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}turninplace = {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false, no smooth collision handling, no nothing. For comparison of pathfinding code.

paralyze

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}paralyzeOnMaxHealth  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Are units paralyzed when the level of emp is greater than their current health or their maximum health?


reclaim

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}multiReclaim  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0

Can multiple units reclaim a feature or only one? 0 implies the latter, all other values the former.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}reclaimMethod  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1

Controls how features are reclaimed. Can be 0 - gradual reclaim, 1 - all reclaimed at end, any other positive value n - reclaim in n chunks.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}unitMethod  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1

Controls how units are reclaimed. Can be 0 - gradual reclaim, 1 - all reclaimed at end, any other positive value n - reclaim in n chunks.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}featureEnergyCostFactor  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.0

How much energy should reclaiming a feature cost? Multiplier against the fraction of the features' {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}metal content reclaimed.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}unitEnergyCostFactor  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.0

How much energy should reclaiming a unit cost? Multiplier against the fraction of the unit's {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}buildCostEnergy reclaimed.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}unitEfficiency  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.0

How much metal should reclaiming a unit return? Multiplier against the unit's {{#css:
  span.mono {
      font-family: courier, monospace;
  }
  span.value {
      color: #ff6600;
  }

}}buildCostMetal.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowEnemies  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Can enemy units be reclaimed?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowAllies  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Can allied units be reclaimed?


repair

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}energyCostFactor  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.0

How much of the original energy cost it requires to repair something.


resurrect

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}energyCostFactor  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.5

How much of the original energy cost it requires to resurrect something.


sensors

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}requireSonarUnderWater  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

If true then when underwater, units only get LOS if they also have sonar.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}alwaysVisibleOverridesCloaked  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 101.0

If true then units will be visible even when cloaked (probably?).

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}separateJammers  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}trueNew in version 101.0

When true each allyTeam only jams their own units.

system

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}int {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}pathFinderSystem  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0New in version 85.0

Which pathfinder does the game use? Can be 0 - The legacy default pathfinder, 1 - Quad-Tree Pathfinder System (QTPFS) or -1 - disabled.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}pathFinderUpdateRate  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}0.007New in version 98.0

Controls how often the pathfinder updates; larger values means more rapid updates.

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}float {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}pathFinderRawDistMult  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}1.25New in version 105.+ BAR

Engine does raw move with a limited distance, this multiplier adjusts that

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}allowTake  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}trueNew in version 103.0

Enables and disables the {{#css:
 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}/take UI command.

transportability

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}transportAir  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false

Can aircraft be transported?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}transportShip  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false

Can ships be transported?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}transportHover  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}false

Can hovercraft be transported?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}transportGround  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}true

Can ground units be transported?

{{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}bool {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}targetableTransportedUnits  default: {{#css:

 span.value {
   color:#e65c00;
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.type {
   color:#0099cc; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }
 span.prefix {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
 }   
 span.name {
   color:#105289; 
   font-family: ‘Lucida Console’, Monaco, monospace;
   font-weight:bold;
 }
 span.var {
   font-family: ‘Lucida Console’, Monaco, monospace;
 }

}}falseNew in version 89.0

Can transported units be targeted by weapons? true allows both manual and automatic targeting.


Examples

Empty

modrules.lua can simply return an empty table like this:

return {}

If you do this, Spring will use the default values.

Configurable by modoptions

Interestingly modrules.lua can read modoptions, so these parameters can be scripted to be configurable from the lobby. For example to allow selecting either legacy default pathfinder or QTPFS via a modoption:

  system = {
    pathFinderSystem = (Spring.GetModOptions() and (Spring.GetModOptions().qtpfs == "1") and 1) or 0,
  },

External Examples

'Evolution RTS' Modrules.lua