Modrules.lua
More actions
Location
modrules.lua is a file in the Gamedata/ directory of a Spring game.
Purpose
This file controls various global parameters of the game, for example how fast units gain experience, what unit types can be transported, how fine grained the LOS system is, etc.
Source
The engine source code which parses the data from this file is viewable here:
Data Types
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int : An integer number. eg. {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}5
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float : A number with decimals. eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.023
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool : A value which can be true or false. eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}string : Text, or more precisely a string of alphanumeric characters. eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}"string of characters"
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}rgb : Three float components, representing red, green and blue components, ranged from 0.0 to 1.0. eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}{0.0, 0.0, 0.0}
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float3 : Three float components, eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}{0.0, 0.0, 0.0}
- {{#css
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float4 : Four float components, eg {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}{0.0, 0.0, 0.0, 0.0}
Details
Modrules.lua is divided into several sub-tables containing tags specific to each section, as follows:
capture
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}energyCostFactor default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.0
- How much of the original energy cost it requires to capture something.
construction
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}constructionDecay default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Do uncompleted building frames begin to decay if no builder is working on them?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}constructionDecayTime default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}6.66
- The time in seconds before abandoned building frames begin to decay.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}constructionDecaySpeed default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.03
- How fast build progress decays for abandoned building frames. Note that the rate is inversely proportional to the {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}buildtime i.e. a building with a larger {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}buildtime will decay more slowly for a given value of this tag than a building with a shorter {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}buildtime.
experience
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}experienceMult default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.0
- Controls the amount of experience gained by units engaging in combat. The formulae used are:
xp for damage = 0.1 * experienceMult * damage / target_HP * target_power / attacker_powerxp for kill = 0.1 * experienceMult * target_power / attacker_power.
- Where {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}power can be set by the UnitDef tag.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}powerScale default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.0
- Controls how gaining experience changes the relative {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}power of the unit. The formula used is Power multiplier = powerScale * (1 + xp / (xp + 1)).
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}healthScale default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.7
- Controls how gaining experience increases the {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}maxDamage (total hitpoints) of the unit. The formula used is Health multiplier = healthScale * (1 + xp / (xp + 1)).
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}reloadScale default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.4
- Controls how gaining experience decreases the {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}reloadTime of the unit's weapons. The formula used is Rate of fire multiplier = reloadScale * (1 + xp / (xp + 1)).
featureLOS
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}featureVisibility default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}3
- Controls the visibility of features. Can be
0- no default LOS for features,1- Gaia features always visible,2- allyteam & Gaia features always visible, or3- all features always visible.
fireAtDead
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}fireAtKilled default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false
- Will units continue to target and fire on enemies which are running their
Killed()animation? (See Animation-LuaCallins#Generic)
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}fireAtCrashing default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false
- Will units continue to target and fire on enemy aircraft which are in the 'crashing' state? (See Lua_SyncedCtrl#Unit_Control)
flankingBonus
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}defaultMode default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1
- The default {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}flankingBonusMode for units. Can be 0 - No flanking bonus. Mode 1 builds up the ability to move over time, and swings to face attacks, but does not respect the way the unit is facing. Mode 2 also can swing, but moves with the unit as it turns. Mode 3 stays with the unit as it turns and otherwise doesn't move, the ideal mode to simulate something such as tank armour.
los
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}losMipLevel default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1
- Controls the resolution of the LOS calculations. A higher value means lower resolution but increased performance. An increase by one level means half the resolution of the LOS map in both x and y direction. Must be between
0and6inclusive.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}losMul default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.0 Removed from version 101.0
- Multiplies all unit's {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}sightDistance by this value. Generally speaking you should always use the default.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}airMipLevel default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1
- Controls the resolution of the LOS vs. aircraft calculations. A higher value means lower resolution but increased performance. An increase by one level means half the resolution of the air-LOS map in both x and y direction. Must be between
0and30inclusive. [1] - jK describe for you what the value means.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}airLosMul default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.0 Removed from version 101.0
- Multiplies all unit's {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}airSightDistance by this value. Generally speaking you should always use the default.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}radarMipLevel default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}2
- Controls the resolution of the radar. See description of airMipLevel for details.
movement
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowAirPlanesToLeaveMap default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Are (gunship) aircraft allowed to fly outside the bounds of the map?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowAircraftToHitGround default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true New in version 90.0
- Are aircraft allowed to hit the ground whilst manoeuvring?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowPushingEnemyUnits default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 83.0
- Can enemy ground units push each other during collisions?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowCrushingAlliedUnits default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 85.0
- Can allied ground units crush each other during collisions? Units still have to be explicitly set as crushable using the
crushableparameter of Spring.SetUnitBlocking.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowUnitCollisionDamage default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 85.0
- Do unit-unit (skidding) collisions cause damage?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowUnitCollisionOverlap default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true New in version 89.0
- Can mobile units collision volumes overlap one another? Allows unit movement like this (video) at the cost of more 'clumping'.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowGroundUnitGravity default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true New in version 92.0
- Allows fast moving mobile units to 'catch air' as they move over terrain.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowHoverUnitStrafing default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true if using QTPFS pathfinder New in version 92.0
- Allows hovercraft units to slide in turns.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}useClassicGroundMoveType default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 89.0 Removed from version 102.0
- A ticket back to unit movement circa 2009: no reversing, no {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}turninplace = {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false, no smooth collision handling, no nothing. For comparison of pathfinding code.
paralyze
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}paralyzeOnMaxHealth default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Are units paralyzed when the level of emp is greater than their current health or their maximum health?
reclaim
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}multiReclaim default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0
- Can multiple units reclaim a feature or only one?
0implies the latter, all other values the former.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}reclaimMethod default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1
- Controls how features are reclaimed. Can be
0- gradual reclaim,1- all reclaimed at end, any other positive valuen- reclaim innchunks.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}unitMethod default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1
- Controls how units are reclaimed. Can be
0- gradual reclaim,1- all reclaimed at end, any other positive valuen- reclaim innchunks.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}featureEnergyCostFactor default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.0
- How much energy should reclaiming a feature cost? Multiplier against the fraction of the features' {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}metal content reclaimed.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}unitEnergyCostFactor default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.0
- How much energy should reclaiming a unit cost? Multiplier against the fraction of the unit's {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
}}buildCostEnergy reclaimed.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}unitEfficiency default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.0
- How much metal should reclaiming a unit return? Multiplier against the unit's {{#css:
span.mono {
font-family: courier, monospace;
}
span.value {
color: #ff6600;
}
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowEnemies default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Can enemy units be reclaimed?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowAllies default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Can allied units be reclaimed?
repair
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}energyCostFactor default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.0
- How much of the original energy cost it requires to repair something.
resurrect
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}energyCostFactor default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.5
- How much of the original energy cost it requires to resurrect something.
sensors
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}requireSonarUnderWater default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- If
truethen when underwater, units only get LOS if they also have sonar.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}alwaysVisibleOverridesCloaked default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 101.0
- If
truethen units will be visible even when cloaked (probably?).
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}separateJammers default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true New in version 101.0
- When
trueeach allyTeam only jams their own units.
system
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}int {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}pathFinderSystem default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0 New in version 85.0
- Which pathfinder does the game use? Can be
0- The legacy default pathfinder,1- Quad-Tree Pathfinder System (QTPFS) or-1- disabled.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}pathFinderUpdateRate default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}0.007 New in version 98.0
- Controls how often the pathfinder updates; larger values means more rapid updates.
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}float {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}pathFinderRawDistMult default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}1.25 New in version 105.+ BAR
- Engine does raw move with a limited distance, this multiplier adjusts that
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}allowTake default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true New in version 103.0
- Enables and disables the {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}/take UI command.
transportability
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}transportAir default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false
- Can aircraft be transported?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}transportShip default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false
- Can ships be transported?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}transportHover default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false
- Can hovercraft be transported?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}transportGround default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}true
- Can ground units be transported?
{{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}bool {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}targetableTransportedUnits default: {{#css:
span.value {
color:#e65c00;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.type {
color:#0099cc;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.prefix {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
}
span.name {
color:#105289;
font-family: ‘Lucida Console’, Monaco, monospace;
font-weight:bold;
}
span.var {
font-family: ‘Lucida Console’, Monaco, monospace;
}
}}false New in version 89.0
- Can transported units be targeted by weapons?
trueallows both manual and automatic targeting.
Examples
Empty
modrules.lua can simply return an empty table like this:
return {}
If you do this, Spring will use the default values.
Configurable by modoptions
Interestingly modrules.lua can read modoptions, so these parameters can be scripted to be configurable from the lobby.
For example to allow selecting either legacy default pathfinder or QTPFS via a modoption:
system = {
pathFinderSystem = (Spring.GetModOptions() and (Spring.GetModOptions().qtpfs == "1") and 1) or 0,
},