Zero-K
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Zero-K
Open-source RTS with physics-driven combat, unrestricted unit building, and deep commander customization — built on the Spring/Recoil engine lineage. Content below is imported verbatim from the official Zero-K wiki (CC BY-SA).
Manual & Commands
- Abbreviations
- Animator GUI
- Area Attack Command
- Area Mex Command
- Attack Command
- Attack Move Command
- Award
- Battle Options
- Build Menu
- Ceasefire
- Cheats
- Chicken Defense
- Cloak
- Commander (Zero-K)
- Commshare
- Custom Modes
- Customizing the User Interface
- Economy Guide
- Eject Cargo Command
- FAQ (Zero-K)
- Factory Plates
- Factory Production
- Factory tips
- Fire
- Fire Special Weapon Command
- Force Fire Command
- Gameplay dos and don'ts
- Guard Command
- Help for other RTS players
- Historical Commands
- Hotkeys
- How To Play Mods
- Interface
- Jump Command
- Load Command
- Manual
- Map Creation
- Map icons
- Matchmaking
- Missile Silo Tutorial
- Mod Creation
- Model Guidelines
- Morph Command
- Move Command
- Name Change
- Newbie Guide
- Newton Firezones
- Offsite Resources
- Overdrive
- Patrol Command
- Performance Optimizations
- Quick Stat Tweaks
- Reclaim Command
- Repair
- Repair Command
- Resupply Command
- Resurrect Command
- Retreat
- Selection
- Self Destruct Command
- Set Target Command
- Setting Up a Game
- Shield
- Startbox API
- Status Effects
- Stop Command
- Strategy Treatise
- Submersion
- Teleportation
- Terraform
- Transportation
- Typical game progression
- Typical opening
- Unique Commands
- Unit AI
- Unit classes
- Unit commands
- Unit states
- Unload Command
- User Page
Units
- Angler
- Archer
- Aspis
- Athena
- Badger
- Bandit
- Basilisk
- Blastwing
- Blimpy
- Blitz
- Blobber
- Blooper
- Bolas
- Bulkhead
- Buoy
- Charon
- Chicken
- Chicken Brood Queen
- Chicken Flyer Queen
- Chicken Queen
- Chicken Queen (old)
- Claymore
- Cockatrice
- Commander Egg
- Conch
- Conjurer
- Constable
- Convict
- Corsair
- Crab
- Crane
- Crasher
- Cutter
- Cyclops
- Dagger
- Daimyo
- Dante
- Dart
- Detriment
- Digger
- Dirtbag
- Djinn
- Dodo
- Dominatrix
- Duck
- Eclipse
- Emissary
- Envoy
- Eos
- Ettin
- Felon
- Fencer
- Firefly
- Firewalker
- Flail
- Flea
- Funnelweb
- Glaive
- Glint
- Gnat
- Gremlin
- Grizzly
- Gull
- Halberd
- Harpy
- Hercules
- Hermit
- Hunter
- Imp
- Impaler
- Inferno
- Iris
- Jack
- Jugglenaut
- Kestrel
- Knight
- Kodachi
- Krow
- Lance
- Lancelet
- Leaper
- Likho
- Limpet
- Listener
- Listener (burrowed)
- Lobber
- Lobster
- Locust
- Mace
- Magpie
- Mariner
- Mason
- Merlin
- Minotaur
- Mistral
- Moderator
- Morningstar
- Nebula
- Nimbus
- Odin
- Ogre
- Outlaw
- Owl
- Paladin
- Phantom
- Phoenix
- Pigeon
- Placeholder
- Puppy
- Pyro
- Quake
- Quill
- Racketeer
- Raptor
- Ravager
- Raven
- Reaver
- Recluse
- Redback
- Reef
- Revenant
- Ripper
- Roc
- Rogue
- Ronin
- Scallop
- Scalpel
- Scorcher
- Scorpion
- Scylla
- Scythe
- Seawolf
- Shockley
- Shogun
- Siren
- Skuttle
- Sling
- Snitch
- Sparrow
- Spicula
- Spidermonkey
- Spiker
- Sporeshooter
- Surfboard
- Swift
- Talon
- Tarantula
- Thug
- Thunderbird
- Tiamat
- Toad
- Tremor
- Trident
- Trisula
- Ultimatum
- Units (Zero-K)
- Vandal
- Vanquisher
- Venom
- Viper
- Wasp
- Weaver
- Welder
- White Dragon
- Widow
- Wurm
- Zeno
- Zephyr
Buildings
- Advanced Geothermal
- Advanced Radar
- Aegis
- Airpad
- Airplane Plant
- Amphbot Factory
- Amphbot Plate
- Antinuke
- Artemis
- Big Bertha
- Buildings
- Caretaker
- Cerberus
- Chainsaw
- Chicken Spire
- Chicken Tube
- Claw
- Cloakbot Factory
- Cloakbot Plate
- Cornea
- Desolator
- Disco Rave Party
- Energy Pylon
- Faraday
- Fusion Reactor
- Gauss
- Geothermal Generator
- Gunship Plant
- Gunship Plate
- Hacksaw
- Hovercraft Plate
- Hovercraft Platform
- Jumpbot Factory
- Jumpbot Plate
- Lamp
- Lotus
- Lucifer
- Metal Extractor
- Missile Silo
- Newton
- Picket
- Plane Plate
- Radar Tower
- Rafflesia
- Razor
- Roost
- Rover Assembly
- Rover Plate
- Shieldbot Factory
- Shieldbot Plate
- Ship Plate
- Shipyard
- Singularity Reactor
- Solar Collector
- Sonar Station
- Spider Factory
- Spider Plate
- Stardust
- Starlight
- Stinger
- Storage
- Strider Hub
- Sunlance
- Tank Foundry
- Tank Plate
- Thresher
- Trinity
- Units (Zero-K)
- Urchin
- Wind/Tidal Generator
- Zenith
Economy
PlanetWars
Modding & Templates
- Animator GUI
- Associated Development Groups
- Balancing Guidelines
- Blender To Zero-K
- Changelog
- Custom Modes
- Development Rules
- Development:Main
- Download Testing
- EmpiricalDPS
- How To Play Mods
- Infolog.txt
- Infrastructure:Development
- Internal unit names
- Links
- Lua Architecture
- Lua Development
- Map Creation
- Map, Game, And Unit Development Programs
- Mapgen
- Mod Creation
- Model Guidelines
- Quick Stat Tweaks
- Regression Testing
- Script.txt
- Startbox API
- Steam Deployment
- Widget Configuration
- ZK Map Making Guide
Community Discussion
- Cold Takes
- Cold Takes/1 - Why Zero-K
- Cold Takes/10 - The Smartest Unit in Zero-K
- Cold Takes/11 - The Atomic Solution to Monospam
- Cold Takes/12 - Mighty Morphing
- Cold Takes/13 - Pro-Simplicity, Anti-Nuke
- Cold Takes/14 - Free Factories For All
- Cold Takes/15 - Experiences With Veterancy
- Cold Takes/16 - Aim and Fire
- Cold Takes/17 - Tactical and Strategic Cloaking
- Cold Takes/18 - Terrain Matters
- Cold Takes/19 - Game Jams
- Cold Takes/2 - Quant's Rule
- Cold Takes/20 - Teamwork By Default
- Cold Takes/3 - Fight your opponent, not the UI
- Cold Takes/4 - Factories as Factions
- Cold Takes/5 - Making Metal
- Cold Takes/6 - Physics vs. Formulas
- Cold Takes/7 - Jumpjets and Jumplegs
- Cold Takes/8 - Smoothly Flowing Economy
- Cold Takes/9 - Energy as Supply