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FIGHTORDER
The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.
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Featured articles
The Fight command
Move-and-engage: how attack-move differs from raw move, and when to queue it.
D-gun & commander play
Timing the disintegrator, avoiding com-drops, and reclaim micro.
Economy fundamentals
Metal vs energy, overdrive, and expanding without stalling.
Games
Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.
Engines