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From FIGHTORDER

FIGHTORDER

The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.

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Featured articles

The Fight command

Move-and-engage: how attack-move differs from raw move, and when to queue it.

D-gun & commander play

Timing the disintegrator, avoiding com-drops, and reclaim micro.

Economy fundamentals

Metal vs energy, overdrive, and expanding without stalling.

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Games

Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.

BAR — large-scale modern RTS on the Recoil engine, free and community-driven.

None Of The Above — a tightly-balanced annihilation-style total conversion.

Minimalist computer-themed RTS — three sides, no economy, pure tactics.

Engines

The actively-developed fork powering Beyond All Reason and modern titles.

The original engine and the heritage this wiki is preserving.