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<h1>FIGHTORDER</h1>
<h1>FIGHTORDER</h1>
<p>The community knowledge base for the <strong>Spring RTS</strong> and <strong>Recoil</strong> engines.</p>
<p>The community knowledge base for the <strong>Spring RTS</strong> and <strong>Recoil</strong> engines and the games built on them — commands, units, mechanics, maps, and modding.</p>
<div class="fo-cta"><span class="fo-btn fo-btn--s"><span class="fo-ic fo-ic--list"></span>[[Special:AllPages|Browse all pages]]</span></div>
<div class="fo-cta"><span class="fo-btn fo-btn--s"><span class="fo-ic fo-ic--list"></span>[[Special:AllPages|Browse all pages]]</span></div>
<div class="fo-stat"><div><b>{{NUMBEROFARTICLES}}</b><span>Articles</span></div><div><b>{{NUMBEROFEDITS}}</b><span>Edits</span></div><div><b>{{NUMBEROFACTIVEUSERS}}</b><span>Editors</span></div></div>
<div class="fo-stat"><div><b>{{NUMBEROFARTICLES}}</b><span>Articles</span></div><div><b>{{NUMBEROFEDITS}}</b><span>Edits</span></div><div><b>{{NUMBEROFACTIVEUSERS}}</b><span>Editors</span></div></div>
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<div class="fo-panel-h"><span class="fo-ic fo-ic--star"></span>Featured articles</div>
<div class="fo-panel-h"><span class="fo-ic fo-ic--star"></span>Featured articles</div>
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--book-open"></span></div><div><h4>[[The Complete Guide To Making A Spring Game]]</h4><p>A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.</p></div></div>
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--box"></span></div><div><h4>[[Gamedev:UnitDefs|Unit definitions reference]]</h4><p>The complete UnitDef field reference — every property that defines how a unit behaves.</p></div></div>
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--zap"></span></div><div><h4>[[Engine Profiling]]</h4><p>Finding and diagnosing performance bottlenecks in engine and game code.</p></div></div>
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<div class="fo-panel-h"><span class="fo-ic fo-ic--history"></span>Recent changes</div>
<div class="fo-panel-h"><span class="fo-ic fo-ic--history"></span>Recent changes</div>
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|noresultsheader=<div class="fo-upd"><span class="fo-upd-t">wiki</span><div>No edits yet — start writing the wiki!</div></div>
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<span class="fo-more">[[Special:RecentChanges|→ See all recent changes]]</span>
<span class="fo-more">[[Special:RecentChanges|→ See all recent changes]]</span>
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<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--gamepad-2"></span></div><div class="fo-card-h">[[Zero-K]]</div><p class="fo-card-p">Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.</p></div>
<div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-zerok"></div><div class="fo-card-h">[[Zero-K]]</div><p class="fo-card-p">Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--swords"></span></div><div class="fo-card-h">[[Beyond All Reason]]</div><p class="fo-card-p">BAR — large-scale modern RTS on the Recoil engine, free and community-driven.</p></div>
<div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-bar"></div><div class="fo-card-h">[[Beyond All Reason]]</div><p class="fo-card-p">BAR — large-scale modern RTS on the Recoil engine, free and community-driven.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--box"></span></div><div class="fo-card-h">[[NOTA]]</div><p class="fo-card-p">None Of The Above — a tightly-balanced annihilation-style total conversion.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--box"></span></div><div class="fo-card-h">[[NOTA]]</div><p class="fo-card-p">None Of The Above — a tightly-balanced annihilation-style total conversion.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--terminal"></span></div><div class="fo-card-h">[[Kernel Panic]]</div><p class="fo-card-p">Minimalist computer-themed RTS — three sides, no economy, pure tactics.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--terminal"></span></div><div class="fo-card-h">[[Kernel Panic]]</div><p class="fo-card-p">Minimalist computer-themed RTS — three sides, no economy, pure tactics.</p></div>
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<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--cpu"></span></div><div class="fo-card-h">[[Recoil Engine]]</div><p class="fo-card-p">The actively-developed fork powering Beyond All Reason and modern titles.</p></div>
<div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-recoil"></div><div class="fo-card-h">[[Recoil Engine]]</div><p class="fo-card-p">The actively-developed fork powering Beyond All Reason and modern titles.</p></div>
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--git-branch"></span></div><div class="fo-card-h">[[Spring RTS]]</div><p class="fo-card-p">The original engine and the heritage this wiki is preserving.</p></div>
<div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-spring"></div><div class="fo-card-h">[[Spring RTS]]</div><p class="fo-card-p">The original engine and the heritage this wiki is preserving.</p></div>
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Latest revision as of 00:38, 24 July 2026

FIGHTORDER

The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.

913Articles
31,173Edits
0Editors
Featured articles

The Complete Guide To Making A Spring Game

A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.

Unit definitions reference

The complete UnitDef field reference — every property that defines how a unit behaves.

Engine Profiling

Finding and diagnosing performance bottlenecks in engine and game code.

Recent changes

→ See all recent changes

Games

Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.

BAR — large-scale modern RTS on the Recoil engine, free and community-driven.

None Of The Above — a tightly-balanced annihilation-style total conversion.

Minimalist computer-themed RTS — three sides, no economy, pure tactics.

Engines

The actively-developed fork powering Beyond All Reason and modern titles.

The original engine and the heritage this wiki is preserving.