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<h1>FIGHTORDER</h1> | <h1>FIGHTORDER</h1> | ||
<p>The community knowledge base for the <strong>Spring RTS</strong> and <strong>Recoil</strong> engines.</p> | <p>The community knowledge base for the <strong>Spring RTS</strong> and <strong>Recoil</strong> engines and the games built on them — commands, units, mechanics, maps, and modding.</p> | ||
<div class="fo-cta"><span class="fo-btn fo-btn--s"><span class="fo-ic fo-ic--list"></span>[[Special:AllPages|Browse all pages]]</span></div> | <div class="fo-cta"><span class="fo-btn fo-btn--s"><span class="fo-ic fo-ic--list"></span>[[Special:AllPages|Browse all pages]]</span></div> | ||
<div class="fo-stat"><div><b>{{NUMBEROFARTICLES}}</b><span>Articles</span></div><div><b>{{NUMBEROFEDITS}}</b><span>Edits</span></div><div><b>{{NUMBEROFACTIVEUSERS}}</b><span>Editors</span></div></div> | <div class="fo-stat"><div><b>{{NUMBEROFARTICLES}}</b><span>Articles</span></div><div><b>{{NUMBEROFEDITS}}</b><span>Edits</span></div><div><b>{{NUMBEROFACTIVEUSERS}}</b><span>Editors</span></div></div> | ||
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<div class="fo-panel"> | <div class="fo-panel"> | ||
<div class="fo-panel-h"><span class="fo-ic fo-ic--star"></span>Featured articles</div> | <div class="fo-panel-h"><span class="fo-ic fo-ic--star"></span>Featured articles</div> | ||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--book-open"></span></div><div><h4>[[The Complete Guide To Making A Spring Game]]</h4><p>A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.</p></div></div> | |||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--box"></span></div><div><h4>[[Gamedev:UnitDefs|Unit definitions reference]]</h4><p>The complete UnitDef field reference — every property that defines how a unit behaves.</p></div></div> | |||
<div class="fo-feat"><div class="fo-feat-th"><span class="fo-ic fo-ic--zap"></span></div><div><h4>[[Engine Profiling]]</h4><p>Finding and diagnosing performance bottlenecks in engine and game code.</p></div></div> | |||
</div> | </div> | ||
<div class="fo-panel"> | <div class="fo-panel"> | ||
<div class="fo-panel-h"><span class="fo-ic fo-ic--history"></span>Recent changes</div> | <div class="fo-panel-h"><span class="fo-ic fo-ic--history"></span>Recent changes</div> | ||
<div class="fo-recent"> | |||
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|noresultsheader= | |noresultsheader=<span class="fo-dim">No edits yet — start writing the wiki!</span> | ||
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<span class="fo-more">[[Special:RecentChanges|→ See all recent changes]]</span> | <span class="fo-more">[[Special:RecentChanges|→ See all recent changes]]</span> | ||
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<hr class="fo-rule"> | <hr class="fo-rule"> | ||
<div class="fo-grid"> | <div class="fo-grid"> | ||
<div class="fo-card"><div class="fo-card-ic | <div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-zerok"></div><div class="fo-card-h">[[Zero-K]]</div><p class="fo-card-p">Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.</p></div> | ||
<div class="fo-card"><div class="fo-card-ic | <div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-bar"></div><div class="fo-card-h">[[Beyond All Reason]]</div><p class="fo-card-p">BAR — large-scale modern RTS on the Recoil engine, free and community-driven.</p></div> | ||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--box"></span></div><div class="fo-card-h">[[NOTA]]</div><p class="fo-card-p">None Of The Above — a tightly-balanced annihilation-style total conversion.</p></div> | <div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--box"></span></div><div class="fo-card-h">[[NOTA]]</div><p class="fo-card-p">None Of The Above — a tightly-balanced annihilation-style total conversion.</p></div> | ||
<div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--terminal"></span></div><div class="fo-card-h">[[Kernel Panic]]</div><p class="fo-card-p">Minimalist computer-themed RTS — three sides, no economy, pure tactics.</p></div> | <div class="fo-card"><div class="fo-card-ic"><span class="fo-ic fo-ic--terminal"></span></div><div class="fo-card-h">[[Kernel Panic]]</div><p class="fo-card-p">Minimalist computer-themed RTS — three sides, no economy, pure tactics.</p></div> | ||
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<hr class="fo-rule"> | <hr class="fo-rule"> | ||
<div class="fo-grid"> | <div class="fo-grid"> | ||
<div class="fo-card"><div class="fo-card-ic | <div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-recoil"></div><div class="fo-card-h">[[Recoil Engine]]</div><p class="fo-card-p">The actively-developed fork powering Beyond All Reason and modern titles.</p></div> | ||
<div class="fo-card"><div class="fo-card-ic | <div class="fo-card"><div class="fo-card-ic fo-logo fo-logo-spring"></div><div class="fo-card-h">[[Spring RTS]]</div><p class="fo-card-p">The original engine and the heritage this wiki is preserving.</p></div> | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
Latest revision as of 00:38, 24 July 2026
FIGHTORDER
The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.
The Complete Guide To Making A Spring Game
A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.
Unit definitions reference
The complete UnitDef field reference — every property that defines how a unit behaves.
Engine Profiling
Finding and diagnosing performance bottlenecks in engine and game code.
- 2026-07-24 00:18:07 Recoil Engine
- 2026-07-23 23:35:16 Zero-K
- 2026-07-23 04:29:35 Beyond All Reason
- 2026-07-23 04:29:33 Spring RTS
- 2026-07-23 02:57:55 Recoil:Windows build environment, step by step
- 2026-07-23 02:57:54 Recoil:Tracy Profiling
Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.
BAR — large-scale modern RTS on the Recoil engine, free and community-driven.
The actively-developed fork powering Beyond All Reason and modern titles.
The original engine and the heritage this wiki is preserving.