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Revision as of 00:38, 24 July 2026 by FightorderAdmin (talk | contribs) (Deploy from repo (GitHub Actions))
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FIGHTORDER

The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.

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Featured articles

The Complete Guide To Making A Spring Game

A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.

Unit definitions reference

The complete UnitDef field reference — every property that defines how a unit behaves.

Engine Profiling

Finding and diagnosing performance bottlenecks in engine and game code.

Recent changes

→ See all recent changes

Games

Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.

BAR — large-scale modern RTS on the Recoil engine, free and community-driven.

None Of The Above — a tightly-balanced annihilation-style total conversion.

Minimalist computer-themed RTS — three sides, no economy, pure tactics.

Engines

The actively-developed fork powering Beyond All Reason and modern titles.

The original engine and the heritage this wiki is preserving.