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FIGHTORDER
The community knowledge base for the Spring RTS and Recoil engines and the games built on them — commands, units, mechanics, maps, and modding.
The Complete Guide To Making A Spring Game
A full walkthrough of building a game from scratch on the engine — structure, content, and pitfalls.
Unit definitions reference
The complete UnitDef field reference — every property that defines how a unit behaves.
Engine Profiling
Finding and diagnosing performance bottlenecks in engine and game code.
- 2026-07-24 00:18:07 Recoil Engine
- 2026-07-23 23:35:16 Zero-K
- 2026-07-23 04:29:35 Beyond All Reason
- 2026-07-23 04:29:33 Spring RTS
- 2026-07-23 02:57:55 Recoil:Windows build environment, step by step
- 2026-07-23 02:57:54 Recoil:Tracy Profiling
Open-source RTS with physics projectiles, no unit build limits, and deep commander customization.
BAR — large-scale modern RTS on the Recoil engine, free and community-driven.
The actively-developed fork powering Beyond All Reason and modern titles.
The original engine and the heritage this wiki is preserving.